# Quest of the… — Expedition Edition

## Character and animation

The detailed explorer uses the **Soldier / Vanguard** character and its Idle, Walk,
Run, and T-pose clips distributed in the official Three.js animation example.
The original character and motion are from Mixamo. This is a bundled game asset;
it is not presented as a newly authored character or as a CC0 asset.

- Example: https://threejs.org/examples/webgl_animation_skinning_blending.html
- Asset: https://threejs.org/examples/models/gltf/Soldier.glb
- Mixamo licensing information: https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html

## Scanned materials

**Sparse Grass** and **Rock Boulder Dry**, Poly Haven. Diffuse, OpenGL normal,
and roughness maps at 1K resolution are bundled locally. Poly Haven assets are CC0.

- https://polyhaven.com/a/sparse_grass
- https://polyhaven.com/a/rock_boulder_dry
- https://polyhaven.com/license

The photographic daylight sky and image-based lighting use **Kloofendal 48d
Partly Cloudy (Pure Sky)**, Greg Zaal / Jarod Guest, Poly Haven, CC0 (1K HDR).

- https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky

## Engine

Three.js revision 180, Copyright 2010–2025 Three.js Authors, MIT license.
GLTFLoader, HDRLoader, SkeletonUtils, and BufferGeometryUtils are from the matching r180
release; only their import paths were adjusted for the local engine files.

https://github.com/mrdoob/three.js/tree/r180

Audio is synthesized by this game's Web Audio soundscape. The world, UI,
vegetation, and quest systems are local game code. No external services are
required while playing.
